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Jedit edite jar files
Jedit edite jar files





jedit edite jar files
  1. #Jedit edite jar files how to
  2. #Jedit edite jar files code
  3. #Jedit edite jar files license

Should not one of them be removed? Or are both necessary? Note: two targets in plugin-build.xml are identical:

#Jedit edite jar files how to

The next section describes what happens in the import statement and how to modify/extend that behavior. Here is the same file with comments included. Using the build.properties file to set the various properties used in the build is preferrable to adding more property tasks to build.xml if only to keep the clutter down for the packaging team.

  • The property build.support must be defined for the import task.
  • default attribute must be set to build.
  • name attribute is used to in the naming of your plugin's jar file, and its.
  • However, it is convenient to leave it in the build.xml file. Since the user is better off followng the suggestion in to do this in their build file - which is a good idea if you want jEdit's XML support when editing build.xml (otherwise the XML plugin complains): Ī plugin build.xml file can be as simple as this: Įven the property definition can be eliminated if passed in on the command line or supplied through a parent ant process. # build.support=/absolute/path/to/plugins/build-support I would remove this from : # Location of build-support directory In the next step you will connect plugin-build.xml to your build.xml file. Plugin-build.xml contains these lines to load your property file:
  • un-comment the lines you need and provide meaningful values.
  • copy from the build-suppport module to build.properties.
  • $ is defined by Java to point to the "home" directory as understood by the OS - see here.
  • You may also include property definitions in build.xml before the import task. Use this file to set properties used in the build process.
  • xilizehelp.html - rather than providing docbook files.
  • jedit edite jar files

  • Xilize.props - plugin name is defined within this file.
  • #Jedit edite jar files license

    LICENSE – text of GPL (you may have a different one).xpje/ - Xilize plugin for jEdit - dir name here may differ from plugin name.

    #Jedit edite jar files code

  • comp/ - several components in the same code repository.
  • build.xml - top-level build, not required by jEdit.
  • trunk/ - working directory for development.
  • The only part of this relevant to jEdit plugin development is the "xpe" directory (in green). Note: in this case the jEdit plugin is one of several components in a larger project.
  • sources for packageĪgain using the Xilize plugin as an example, the corresponding development directory structure is given below.
  • The forthcoming Xilize 3.0 plugin has a structure like this after it is installed with source code:
  • your *.java files in what ever tree you require go here.
  • The default structure assumed in plugin-build.xml can be thought of as a reflection jEdit's Settings directory after a user has downloaded your plugin with its source code: When your development directory structure reflects the directory structure after plugin installation in jEdit, writing your build.xml file may be trivial. If not, the simplest solution is to use a higher-level build file to copy them there. If all your source files are in one directory tree (as is typical), you are in good shape. Put them in a directory outside of your plugin tree. Or just browse to the CVS repository, copy/paste from your browser to jEdit, and save them with the appropriate filenames. Needed if you use docbook to generate your plugin's help files Required, this is used in an import task in your build.xml file

    jedit edite jar files

    Ī starting point for a build.properties file should you decide to use one There are currently (June 2006) three files in the build-support module. Do not expect to send it in as an attachment in an email.) build-support files In any case you need to put it somewhere the person doing the packaging can get at it. (Note: Plugin source code, if not intended to be part of the jEdit repository, is best placed in some public repository like SourceForge. This document explains steps 1 through 4.

  • gather information and submit plugin to Plugin Central.
  • determine the directory structure for your plugin development.
  • get build-support files from the jEdit's SourceForge repository.
  • The following steps are required to submit your plugin to Plugin Central where it becomes available to all jEdit users through jEdit's Plugin Manager:
  • dependencies on other plugins and libraries.
  • Installed directory structure and possbilities for the developer's directory structure are addressed. This is a how-to for creating a plugin's build.xml and build.properties files.







    Jedit edite jar files